Throw progressively stronger loot in the mix and you have a pretty compelling gameplay loop. As you fight demons and earn XP, you level up and unlock new abilities that help you more effectively fight demons. You run around an overworld and dungeons, kill monsters, get stronger, kill stronger monsters, get ever stronger, and so on. The core gameplay of Diablo III is disarmingly simple. Over the years, Blizzard improved on the game and added a ton of new content, slowly turning it into the top-dog of the ARPG genre. Between the always-online requirement, the real-money auction house, and the botched endgame, there was a lot to be mad about. Blizzard has done such a great job of iterating, improving, and perfecting the core game with patches and expansions that people often forget what a mess it was when it came out. This, of course, has as much to do with the quality of the game now as it does with its quality when it first came out in 2012. The Diablo III: Eternal Collection includes the "Reaper of Souls" and "Rise of the Necromancer" DLC.For a game that came out six years ago, Diablo III still has a lot of life left in it. This fire from the sky reawakens ancient evils, but also calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again. When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. Yet for those who battled the Prime Evils, the memory fades slowly. Two decades have passed since the events of the Diablo II: Lord of Destruction expansion pack, in which the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Return to Tristam to face the forces of evil once again. A fallen star burns across the sky, signaling the rebirth of a long-forgotten evil, and calling mortal heroes to arms once more.
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